Post by Nightmare Zero on Apr 14, 2008 21:45:47 GMT -5
Zakina "Zack" Inguinous
Female Elf
Retired from Shadowrun 2nd Edition converted to 4th Edition
Age: 253
Grade 14 Initiate
Karma: 3
Attributes
Body: 6 (29)
Agility: 7 (27)
Reaction: 7
Strength: 4 (24)
Charisma: 8
Logic: 6 (29)
Intuition: 6
Willpower: 6
Essence: 6
Magic: 20
Initiative: 13 (33)
Initiative Passes: 4
Edge: 32
Damage points: 23
Skills:
Firearms 6(7)
Close combat: 6(7)
Throwing: 5 (7)
Sorcery: 15(20)
Conjuring: 10(20)
Influence: 4 (8)
Stealth (+2 Urban): 3 (7)
Instruction: 3 (8)
Pilot ground craft: 3 (7)
Pilot aircraft (+2 Vector Thrust): 2 (7)
Tailsmongering (+2 sustaining focus): 5 (6)
Elven: 6(6)
English(n)
Military Strategy: 6(9)
Metaplane Study:6(9)
Biology:6(9)
History: 6(9)
Architecture: 6(9)
Metamagic Powers:
Centering
Quickening
Shielding
Masking
Flexible Signature
Qualities:
Magician
Focused Concentration 2
Weapons:
"Dragon Blade" (weapon focus 15) DV 5P AP -1 Reach 1
Desert Eagle SA 30(Extended clip) DV 8P AP -6 APDS ammo 5 spare clips
Armor:
Armored Vest (6/4)
Armored clothes (4/0)
Lined coat (6/4)
Cyberware (4/4)
Total (20/12)
Cyberware:
Orthoskin Level 3
Cybereyes Rating 4 Full package (Eye recording unit, Flare compensation, Image link, Low-light vision, Smartlink, Thermographic Vision, Vision Enhancment 3, Vision Magnification)
Cyber ears Rating 4 Full Package (Audio Enhancements 3, Balance Augmenter, Damper, Ear recording unit, Select sound filter, Sound link, Spatial Recognizer)
Commlink(Response 4, Firewall 3, Signal 4, System 4)
Datajack
Titanium Bone Lacing
Cerebral booster 3
(Yes,I know that in Shadowrun the rules do not mention a way to recover Essence, but way back when I started GMing I didn't like that and made a house rule that is still in effect allowing players to buy back essence at a rate of .1Essence/1 point of Karma, which is why Zack has so much cyberware and full essence.)
Spells:
Heal
Fireball
Combat Sense
Control Action
Hibernate
Chaos World
Mind Probe
Powerball
Manaball
Armor
Increase Str
Increase Body
Increase Agility
Increase Logic
Fling
Increase Initiative
Barrier
Quickened spells: (These spells are always active on Zack)
Combat Sense (rating 20, 20 hits) (+20 on surprise tests and +20 on tests to defend against ranged and melee attacks)
Armor (Rating 20, 20 hits)
Increase Str (rating 20, 20 hits)
Increase Body (rating 20, 20 hits)
Increase Agility (rating 20, 20 hits)
Increase Initiative (rating 20, 20 hits)
Increase Logic (rating 20, 20 hits)
Gear:
5 rating 20 sustaining foci
5 rating 10 sustaining foci
The Riddle of Steel conversion
Strength: 6 (26)
Agility: 12 (32)
Toughness: 10 (33)
Endurance: 10 (30)
Health: 23
Wits: 10
Mental Ability: 10 (33)
Will Power: 10
Social: 14
Perception: 10
Reflex: 21
Aim: 21
Knockdown: 29
Knockout: 21
Move: 44
AV: 24 (unprotected gets 17)
Proficiency
Longsword 15 (I consider her Dragon Blade to be a longsword, but she is proficient with all common weapons)
Dragon Blade
Two Handed, Long Reach
Cut TN 5, ST+4 cut damage
Thrust TN 6, ST+3 pierce damage (+1 versus hard armor)
DTN: 5, Hilt AV 4
OR
One Handed, Long Reach
Cut TN 6, ST+3 cut damage
Thrust TN 7, ST+2 pierce damage
DTN 6, Hilt AV 4
D20 Conversion
Level: 64 (Yes, that's right. Explains a few points, doesn't it?)
HP: 1472 (Fast heal 21)
AC: 39
Ini: +19
Move: 90ft (Haste x2)
DR: 51/-
Str: 35 +12
Dex: 32 +11
Con: 40 +15
Int: 30 +10
Wis: 22 +6
Cha: 26 +8
BAB: 42/37/32/27/22
Grapple Bonus: +54
Fort: 43
Reflex: 47
Will: 40
Attacks
Dragon Blade +70/+70/+65/+60/+55/+55 1d8 +27, Ghost Touch
Twin Desert Eagles +66/+66/+66/+61/+61/+56/+56/+51/+51/+46/+46 (Damage to be decided by Sgt. Kill)
Skills
Sorcery: 131 (Due to her WICKED high SR skill, she gets a +1 bonus per level)
(Counts as Spellcraft and Knowledge Arcana, Concentrate)
Influence: 33
(Counts as Bluff, Intimidate, Diplomacy, Sense Motive, Gather information)
Stealth (+2 Urban): 30 (47 in Urban environments)
(Counts as Disguise, Hide, Move silently, Open Lock, Sleight Of Hand)
[The rest as needed]
Spell's and spell level recharge times
16th lvl - 1d4+1
15th lvl - 1d4+1
14th lvl - 1d4
13th lvl - 1d4
12th lvl - 1d3
11th lvl - 1d3
10th lvl - 1
9th lvl - 1
8th - 1st lvl 0
Flay
Feats
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Two-Weapon Fighting
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Power Attack
Cleave
Great Cleave
Combat Reflexes
Improved Initiative
Quick Draw (Longsword, Heavy Pistols)
Weapon Focus (Longsword, Heavy Pistols)
Great Fortitude
Epic feats:
Intensify Spell
Automatic Quicken Spell x5
Epic spellcasting
Superior Initiative
Multispell
Enhance Spell
Fast Healing x 7
Perfect Two-Weapon Fighting
Perfect Health
Damage Reduction x5
Female Elf
Retired from Shadowrun 2nd Edition converted to 4th Edition
Age: 253
Grade 14 Initiate
Karma: 3
Attributes
Body: 6 (29)
Agility: 7 (27)
Reaction: 7
Strength: 4 (24)
Charisma: 8
Logic: 6 (29)
Intuition: 6
Willpower: 6
Essence: 6
Magic: 20
Initiative: 13 (33)
Initiative Passes: 4
Edge: 32
Damage points: 23
Skills:
Firearms 6(7)
Close combat: 6(7)
Throwing: 5 (7)
Sorcery: 15(20)
Conjuring: 10(20)
Influence: 4 (8)
Stealth (+2 Urban): 3 (7)
Instruction: 3 (8)
Pilot ground craft: 3 (7)
Pilot aircraft (+2 Vector Thrust): 2 (7)
Tailsmongering (+2 sustaining focus): 5 (6)
Elven: 6(6)
English(n)
Military Strategy: 6(9)
Metaplane Study:6(9)
Biology:6(9)
History: 6(9)
Architecture: 6(9)
Metamagic Powers:
Centering
Quickening
Shielding
Masking
Flexible Signature
Qualities:
Magician
Focused Concentration 2
Weapons:
"Dragon Blade" (weapon focus 15) DV 5P AP -1 Reach 1
Desert Eagle SA 30(Extended clip) DV 8P AP -6 APDS ammo 5 spare clips
Armor:
Armored Vest (6/4)
Armored clothes (4/0)
Lined coat (6/4)
Cyberware (4/4)
Total (20/12)
Cyberware:
Orthoskin Level 3
Cybereyes Rating 4 Full package (Eye recording unit, Flare compensation, Image link, Low-light vision, Smartlink, Thermographic Vision, Vision Enhancment 3, Vision Magnification)
Cyber ears Rating 4 Full Package (Audio Enhancements 3, Balance Augmenter, Damper, Ear recording unit, Select sound filter, Sound link, Spatial Recognizer)
Commlink(Response 4, Firewall 3, Signal 4, System 4)
Datajack
Titanium Bone Lacing
Cerebral booster 3
(Yes,I know that in Shadowrun the rules do not mention a way to recover Essence, but way back when I started GMing I didn't like that and made a house rule that is still in effect allowing players to buy back essence at a rate of .1Essence/1 point of Karma, which is why Zack has so much cyberware and full essence.)
Spells:
Heal
Fireball
Combat Sense
Control Action
Hibernate
Chaos World
Mind Probe
Powerball
Manaball
Armor
Increase Str
Increase Body
Increase Agility
Increase Logic
Fling
Increase Initiative
Barrier
Quickened spells: (These spells are always active on Zack)
Combat Sense (rating 20, 20 hits) (+20 on surprise tests and +20 on tests to defend against ranged and melee attacks)
Armor (Rating 20, 20 hits)
Increase Str (rating 20, 20 hits)
Increase Body (rating 20, 20 hits)
Increase Agility (rating 20, 20 hits)
Increase Initiative (rating 20, 20 hits)
Increase Logic (rating 20, 20 hits)
Gear:
5 rating 20 sustaining foci
5 rating 10 sustaining foci
The Riddle of Steel conversion
Strength: 6 (26)
Agility: 12 (32)
Toughness: 10 (33)
Endurance: 10 (30)
Health: 23
Wits: 10
Mental Ability: 10 (33)
Will Power: 10
Social: 14
Perception: 10
Reflex: 21
Aim: 21
Knockdown: 29
Knockout: 21
Move: 44
AV: 24 (unprotected gets 17)
Proficiency
Longsword 15 (I consider her Dragon Blade to be a longsword, but she is proficient with all common weapons)
Dragon Blade
Two Handed, Long Reach
Cut TN 5, ST+4 cut damage
Thrust TN 6, ST+3 pierce damage (+1 versus hard armor)
DTN: 5, Hilt AV 4
OR
One Handed, Long Reach
Cut TN 6, ST+3 cut damage
Thrust TN 7, ST+2 pierce damage
DTN 6, Hilt AV 4
D20 Conversion
Level: 64 (Yes, that's right. Explains a few points, doesn't it?)
HP: 1472 (Fast heal 21)
AC: 39
Ini: +19
Move: 90ft (Haste x2)
DR: 51/-
Str: 35 +12
Dex: 32 +11
Con: 40 +15
Int: 30 +10
Wis: 22 +6
Cha: 26 +8
BAB: 42/37/32/27/22
Grapple Bonus: +54
Fort: 43
Reflex: 47
Will: 40
Attacks
Dragon Blade +70/+70/+65/+60/+55/+55 1d8 +27, Ghost Touch
Twin Desert Eagles +66/+66/+66/+61/+61/+56/+56/+51/+51/+46/+46 (Damage to be decided by Sgt. Kill)
Skills
Sorcery: 131 (Due to her WICKED high SR skill, she gets a +1 bonus per level)
(Counts as Spellcraft and Knowledge Arcana, Concentrate)
Influence: 33
(Counts as Bluff, Intimidate, Diplomacy, Sense Motive, Gather information)
Stealth (+2 Urban): 30 (47 in Urban environments)
(Counts as Disguise, Hide, Move silently, Open Lock, Sleight Of Hand)
[The rest as needed]
Spell's and spell level recharge times
16th lvl - 1d4+1
15th lvl - 1d4+1
14th lvl - 1d4
13th lvl - 1d4
12th lvl - 1d3
11th lvl - 1d3
10th lvl - 1
9th lvl - 1
8th - 1st lvl 0
Flay
Feats
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Two-Weapon Fighting
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Power Attack
Cleave
Great Cleave
Combat Reflexes
Improved Initiative
Quick Draw (Longsword, Heavy Pistols)
Weapon Focus (Longsword, Heavy Pistols)
Great Fortitude
Epic feats:
Intensify Spell
Automatic Quicken Spell x5
Epic spellcasting
Superior Initiative
Multispell
Enhance Spell
Fast Healing x 7
Perfect Two-Weapon Fighting
Perfect Health
Damage Reduction x5