Post by Nightmare Zero on Apr 13, 2008 23:27:27 GMT -5
Air Force Officer
Age: 29
Solider 3
Str: 14 +2
Dex: 18 +4
Con: 16 +3
Int: 17 +3
Wis: 12 +1
Cha: 12 +1
VP: 35
WP: 16
Defense: 19
DR: 11
BAB: +3
Fort: +5
Ref: +5
Will: +4
Ini: +3
Weapons:
CAR-15 +7 4d4 x2, 125 ft. range, 30 ammo/magazine,
-CS quality, Semi/Strafe, x12 scope, 7 lbs
M203 +6 2d10+4 (or as grenade), 50ft range, 15 foot blast, 4 lbs
H&K SOCOM .45 acp (subsonic) 1d12 damage, 15 recoil, 1/19-20, 25 ft range increment, 12 round clip
-qualities:WL, IN laser sight, IN removable suppressor, 4lb.
Feats:
Armor group proficiency(light, medium, heavy)
Weapon group proficiency(hurled, melee, handgun, rifle, tactical)
Coolness Under Fire
Explosive Basics
Point Blank Shot
Perfect Stance
Abilities:
Accurate
DR+1
Skills:(Class skills)
Balance
Climb
Concentration
Craft
Demolitions +9 (6 ranks)
Driver
First aid +7 (6 ranks)
Hide +8 (6 ranks)
Intimidate +8 (6 ranks)
Move Silently +8 (6 ranks)
Pilot +7 (2 ranks)
Sport
spot +8 (6 ranks)
Survival +5 (4 ranks)
Swim
Tumble
Gear:
Reinforced Tithon BDU (medium)
+4 defense mod
10 points DR
+5 MDB
-5 feet speed
-2 ACP
12 pounds
C4: 2, 4d6 damage, 10 ft blast radius, 1 error, 1/4 lbs
Claymore: 2, 3lb claymores, 4d8 damage, 10 ft blast radius(cone), 1-2 error
tac radio: SR:+2, 2000 ft range increment, 20,000 max, 2 hours duration per battery
-quality:BT, 2 lbs
GDO: SR:+2 15 range increment, 150 max, 1 week duration
-quality:BT, used to open iris
Demolitions Bundle
-Large tool box
-1 set mechanics overalls
-1 set plain clothes
-Demolitions kit
-2 cell phones(signal the bomb to blow)
-Flashlight
-Duct tape
-Earplugs,
Outdoorsman Bundle
-Backpack
-Survival kit
-Small tent
-Altimeter
-Binoculars
-Canteen
-Magnetic compass
-2 days' MREs
-GPS reciever
-Weather sensor
Age: 29
Solider 3
Str: 14 +2
Dex: 18 +4
Con: 16 +3
Int: 17 +3
Wis: 12 +1
Cha: 12 +1
VP: 35
WP: 16
Defense: 19
DR: 11
BAB: +3
Fort: +5
Ref: +5
Will: +4
Ini: +3
Weapons:
CAR-15 +7 4d4 x2, 125 ft. range, 30 ammo/magazine,
-CS quality, Semi/Strafe, x12 scope, 7 lbs
M203 +6 2d10+4 (or as grenade), 50ft range, 15 foot blast, 4 lbs
H&K SOCOM .45 acp (subsonic) 1d12 damage, 15 recoil, 1/19-20, 25 ft range increment, 12 round clip
-qualities:WL, IN laser sight, IN removable suppressor, 4lb.
Feats:
Armor group proficiency(light, medium, heavy)
Weapon group proficiency(hurled, melee, handgun, rifle, tactical)
Coolness Under Fire
Explosive Basics
Point Blank Shot
Perfect Stance
Abilities:
Accurate
DR+1
Skills:(Class skills)
Balance
Climb
Concentration
Craft
Demolitions +9 (6 ranks)
Driver
First aid +7 (6 ranks)
Hide +8 (6 ranks)
Intimidate +8 (6 ranks)
Move Silently +8 (6 ranks)
Pilot +7 (2 ranks)
Sport
spot +8 (6 ranks)
Survival +5 (4 ranks)
Swim
Tumble
Gear:
Reinforced Tithon BDU (medium)
+4 defense mod
10 points DR
+5 MDB
-5 feet speed
-2 ACP
12 pounds
C4: 2, 4d6 damage, 10 ft blast radius, 1 error, 1/4 lbs
Claymore: 2, 3lb claymores, 4d8 damage, 10 ft blast radius(cone), 1-2 error
tac radio: SR:+2, 2000 ft range increment, 20,000 max, 2 hours duration per battery
-quality:BT, 2 lbs
GDO: SR:+2 15 range increment, 150 max, 1 week duration
-quality:BT, used to open iris
Demolitions Bundle
-Large tool box
-1 set mechanics overalls
-1 set plain clothes
-Demolitions kit
-2 cell phones(signal the bomb to blow)
-Flashlight
-Duct tape
-Earplugs,
Outdoorsman Bundle
-Backpack
-Survival kit
-Small tent
-Altimeter
-Binoculars
-Canteen
-Magnetic compass
-2 days' MREs
-GPS reciever
-Weather sensor