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Post by Sutton on Sept 24, 2009 16:20:17 GMT -5
Looking for a weapon for your character/opponent in TROS, but not sure what you want? Here's some options to choose from.
Battle Axe 2h, Medium Reach (Long in one hand) Strike TN 8 (7 in one hand) Defense TN 8 (9 in one hand)
Axe head damage: ST+3 (ST+2 in one hand) Backspike damage: ST+1 (ST in one hand) Handle smash damage: ST
Special: +(1*Damage level before armor/TO) shock +1 damage versus Hard Armor (+2 with Backspike)
Spear 1h, Very Long reach Strike TN 9, ST-2 cut damage Thrust TN 6, ST+2 pierce damage Defense TN 10 (7 in two hands)
Light Mace 1h, Short Reach Strike TN 6, ST+1 bash damage Defense TN 6 1 Hilt AV
Special: +1 damage versus all types of armor +1+(1*Damage level before TO/Armor) shock
Arming Sword Ih, Medium reach Cut TN 6, ST+1 damage Thrust TN 7, ST damage Defense TN 6 2 Hilt AV
Falchion 2h, Short reach (Medium in One Hand) Cut TN 6 (7 in One hand), ST+2 damage (St+1 in one hand); -1 damage if Drawcutting Thrust TN 8 (9 in One hand), ST+1 damage (ST-1 in one hand) Defense TN 7 (8 in one hand) 1 Hilt AV
+1 Damage if used in a cut attack against hard armor
Quarterstaff 2h, Long reach Strike TN 7, ST damage Thrust TN 6, ST-1 damage Defense TN 6
Gladius 1h, Short reach Cut TN 6, ST damage Thrust TN 6, ST+1 damage Defense TN 7
Large Dagger 1h, Hand reach Cut TN 8, ST-2 damage (+1 damage when drawcutting) Thrst TN 6, ST damage Defense TN 8 (6 versus light weapons) Hilt AV 1
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Post by Sutton on Sept 24, 2009 16:36:47 GMT -5
Longbow
Preparation Time Pull Arrow (0 rounds from stuck in ground, 2 rounds from Quiver.) Nock and Draw (2 rounds) - You may subtract 2 MP from your starting die count for the shot to roll Reflex against TN 8 - with success, this step is shortened to a round. Attack TN 7 8P damage Range: 15 yards / 30 yards / 45 yards / 90 yards / 260 yards
What the range means:
Within the first: +1 die to the shot [Point Blank Range] Within second: no effect [Short Range] Within third: -1 die to shot [Medium Range] Within fourth: -3 dice to shot [Long Range] Within fifth: -4 dice to shot [Extreme Range] Beyond fifth: Impossible, or -10 dice (GM discretion) [Beyond Extreme Range]
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Post by Sutton on Sept 24, 2009 20:25:58 GMT -5
Heavy Spiked Flail 1h, Long reach Strike TN 8, ST+4 blunt damage Defense TN 10, Hilt AV 1 Special: +4 Blood Loss to any hit +1 damage versus all armor Ignores two blocking successes from Shields +1+(Damage level before TO/AV) Shock to any hit
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Post by Sutton on Sept 24, 2009 20:28:58 GMT -5
Arbalest Preparation Time Pull Bolt (0 rounds from stuck in ground, 2 rounds from Quiver) Span and Nock (8 rounds) ATN: 5 Damage: 11p Range: 10 yards / 25 yards / 50 yards / 100 yards / 200 yards
Javelin Preparation Time Pull Spear (0 if already in hand, 1 if stuck in ground) Prepare to Throw (1) Damage: ST+2 ATN: 6 Range: 6 yards / 12 yards / 18 yards / 24 yards / 48 yards
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