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Post by Sutton on Apr 4, 2009 13:51:58 GMT -5
Here we have some weapons of the UNSC. This thread will be updated as we finish more stuff. Now - not all of these weapons will be faithful to ingame performace. That is - A full size rifle will have the stats (IE: Range, accuracy) of a full powered rifle. First off, one of the classic weapons of the universe - MA5B Assault RifleUses the 7.62x51mm ballistics table Capacity: 60 Range: M/S ROF: S/B5 Speed: 3/4/6 Recoil: 8 Bulk: 3 Weight: 4.0kg unloaded Quirks: Bullpup - Reloading takes 2 ticks more than normal Durable 2 - For the purposes of accuring Wear, the MA5B’s level of use is considered to be 2 levels lower than actual use or conditions would indicate. What's a Sight? - Due to the weapons lack of any normal sighting mechanism, snap or aimed shots are impossible unless you have a HUD device. If you have a HUD device, the weapon is treated as having a Reflex Sight (not figured into above stats) In game, the MA5B will be able to accurate engage targets at more than a hundred meters - with a maximum range of roughly 800 meters. Much greater than the one in the original game, but the thing IS supposed to be firing full powered rifle rounds. However, the powerful ammunition gives it a trait many of the UNSC weapons seem to share - heavy recoil, particular when fired on automatic (which I'd suppose is why noone can hit anything with it in the games )
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Post by Sutton on Apr 4, 2009 13:59:43 GMT -5
M7/Caseless Submachine Gun
Use 4.7x33mm Ballistics to simulate the 5x23mm ammo, we wanted it to be somewhat effective against the nearly universally armored targets of the Halo universe, and having an SMG shoot a rifle round seemed to fit the pattern of some of their other weapons. Capacity: 60 Range: CQB/T ROF: S/B5 Speed: 2/3/5 Recoil: 4 Bulk: 2 Weight: 1.5kg unloaded
Quirks:
Folding Stock: Stock can be collapsed, rendering it nearly Pistol sized and easily dual-wieldable by those who can handle the recoil of full auto fire. Recoil (AFTER mods) increases by 50% when folded and no aimed shots may be made beyond CQB range in this configuration.
The SMG is only really usable in combat at less than a hundred meters in range - as well heavily armored targets will be well protected from it's ammunition. However, lighter targets can be easily perforated by the rapid fire bursts. If you're willing to dump accuracy and/or are incredibly strong and skilled, you can collapse it down and hold one in each and just spray lead in their general direction. With enough bullets, you'll probably hit SOMETHING.
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Post by Sutton on Apr 4, 2009 14:15:01 GMT -5
XBR55 Battle rifle (Designation is a bit different to reflect that it’s still in testing)
Use .338 Lapua Ballistics for the big long-winded fantasy bullet, commonly issued with AP ammo Capacity: 32 Range: M/X ROF: S/B3 Speed: 4/6/9 Recoil: 18 Bulk: 4 Weight: 3.75kg
Intregral Mag-1 Reflex Sight
As you can see from the above stats - the recoil on this thing is CRAZY. Why? Well, we were having trouble deciding exactly what the purpose of the Battle Rifle would be, given that the AR drastically outranges most Covenant plasma weaponry, and has plenty of firepower. That, and during the timeframe we had picked it hadn't gone into service yet. So, we came up with the following way to mechanically differentiate them, as well as fit into the timeline - This is a prototype version in early field testing. They wanted to scale up the Assault Rifle by throwing on a scope and switching to a sniper rifle worthy round - Clearly, that'll make it even better, right? This is the result. If you've got a good bi/tripod and are well braced as well as quite tough, it could be useful with it's burst firemode, otherwise sticking to Semi is reccomended.
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