Post by penguin person on Feb 8, 2009 20:27:43 GMT -5
Shadow
Human
Rogue/Sorcerer
Level 5
Str =16 +3
Dex =18 +4
Con =18 +4
Int =19 +4
Wis =16 +3
Cha =18 +4
AC: 14 (+4 Dex+basic 10)
flatf ooted 14
touch 14
HP: 49 / 49
Ini: 4
Speed: 30ft
Fortitude: 5 (1 base 4 Con)
Reflex: 8 (4 base 4 Dex)
Will: 7 (4 base 3 Wis)
Base Attack Bonus: +3
Grapple : +6 (+3 BAB, +3 Str, )
Attacks
barbed dagger +5 1d4+5 19-20x2 primary hand
barbed dagger +5 1d4+5 19-20x2 secondary hand
skillz
A HELL OF A LOT AND I WILL POST LATER (104 skill points)
ok here we go i didnt feel like posting all the ranks and bonuses but if i get synergy and your like wtf how u learn that you know know how synergy will have a S after them
Appraise 4 0
Autohypnosis 5 S 0
Balence 4 0
Bluff 8 4
consentration 12 8
decipher script 4 0
diplomacy 8 4
disable device 12 8
disguise 8 4
escape artist 12 8
forgery 8 4
gather information 8 4
heal 3 0
hide 12 8
intimidate 8 4
knowledge arcana 11 7
knowledge local 4 0
listen 11 8
move silently 12 8
open lock 12 8
search 4 0
sense motive 7 4
sleight of hand 9 5
spell craft 14 S 8
spot 7 4
tumble 4 0
use magic device 6 S 0
use rope 6 S 0
... to much
Feats
weapon focus (dagger)
two weapon fighting
exotic weapon proficiency barbed dagger
Racial traits / class features
sneak attack +3d6
trapfinding
evasion
trap sense+1
uncanny dodge
Gear
slippers of spider climbing -4800gp
2 masterwork barbed daggers -670gp
thieves tools longspoon masterwork -150gp
bedroll with dagger pockets -1gp
backpack -2gp
ever burning torch -110gp
explorers outfit -10gp
tent 10gp
crowbar -2gp
12 oil pints -1gp 2 sp
signal whistle -8sp
20 trail rations -10gp
2 dust of dryness balls filled -1700gp
1530 gp
spellz
LEVEL 0
Touch of Fatigue: Touch attack fatigues target. R=1d4
Detect Magic: Detects spells and magic items within 60 ft. R=1d4
Message: Whispered conversation at distance. R=1d4
Arcane mark: inscribe a personal rune (visible or invisible) R=1d4
Mage Hand 5 pound telekinesis R=1d4
Dancing Lights: Creates torches or other lights. R1d4
level 1
magic missle R=1d4+1
True Strike: +20 on your next attack roll. R= 5 min
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). R=1d4+1
Mage Armor: Gives subject +4 armor bonus.
This spell lasts 1 hour per level and has a recharge of 6 hours, meaning that at Level 6 you can keep it going non stop.
level 2
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). R=1d4+1
Can sneak attack with magic
Knock: Opens locked or magically sealed door.R=5 min
Human
Rogue/Sorcerer
Level 5
Str =16 +3
Dex =18 +4
Con =18 +4
Int =19 +4
Wis =16 +3
Cha =18 +4
AC: 14 (+4 Dex+basic 10)
flatf ooted 14
touch 14
HP: 49 / 49
Ini: 4
Speed: 30ft
Fortitude: 5 (1 base 4 Con)
Reflex: 8 (4 base 4 Dex)
Will: 7 (4 base 3 Wis)
Base Attack Bonus: +3
Grapple : +6 (+3 BAB, +3 Str, )
Attacks
barbed dagger +5 1d4+5 19-20x2 primary hand
barbed dagger +5 1d4+5 19-20x2 secondary hand
skillz
A HELL OF A LOT AND I WILL POST LATER (104 skill points)
ok here we go i didnt feel like posting all the ranks and bonuses but if i get synergy and your like wtf how u learn that you know know how synergy will have a S after them
Appraise 4 0
Autohypnosis 5 S 0
Balence 4 0
Bluff 8 4
consentration 12 8
decipher script 4 0
diplomacy 8 4
disable device 12 8
disguise 8 4
escape artist 12 8
forgery 8 4
gather information 8 4
heal 3 0
hide 12 8
intimidate 8 4
knowledge arcana 11 7
knowledge local 4 0
listen 11 8
move silently 12 8
open lock 12 8
search 4 0
sense motive 7 4
sleight of hand 9 5
spell craft 14 S 8
spot 7 4
tumble 4 0
use magic device 6 S 0
use rope 6 S 0
... to much
Feats
weapon focus (dagger)
two weapon fighting
exotic weapon proficiency barbed dagger
Racial traits / class features
sneak attack +3d6
trapfinding
evasion
trap sense+1
uncanny dodge
Gear
slippers of spider climbing -4800gp
2 masterwork barbed daggers -670gp
thieves tools longspoon masterwork -150gp
bedroll with dagger pockets -1gp
backpack -2gp
ever burning torch -110gp
explorers outfit -10gp
tent 10gp
crowbar -2gp
12 oil pints -1gp 2 sp
signal whistle -8sp
20 trail rations -10gp
2 dust of dryness balls filled -1700gp
1530 gp
spellz
LEVEL 0
Touch of Fatigue: Touch attack fatigues target. R=1d4
Detect Magic: Detects spells and magic items within 60 ft. R=1d4
Message: Whispered conversation at distance. R=1d4
Arcane mark: inscribe a personal rune (visible or invisible) R=1d4
Mage Hand 5 pound telekinesis R=1d4
Dancing Lights: Creates torches or other lights. R1d4
level 1
magic missle R=1d4+1
True Strike: +20 on your next attack roll. R= 5 min
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). R=1d4+1
Mage Armor: Gives subject +4 armor bonus.
This spell lasts 1 hour per level and has a recharge of 6 hours, meaning that at Level 6 you can keep it going non stop.
level 2
Scorching Ray: Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). R=1d4+1
Can sneak attack with magic
Knock: Opens locked or magically sealed door.R=5 min