Post by Miles on Feb 8, 2009 15:28:50 GMT -5
Pan
Satyr
Level 3 druid/rogue
Chaotic Neutral
HP:32
AC: 21
Speed: 40
STR: 14 +2
DEX: 20 +5
CON: 18 +4
Int: 15 +2
Wis: 20 +5
Cha:16 +3
Fort:+8
Ref:+9
Will: +9
Panpipes
All creatures within 60 feet must make a will save versus DC14. If they fail they are effected by Charm, sleep, or fear, depending on what the Satyr wishes. Once they make the save, they cannot be affected by the same set of pipes for another 24-hours.
Attacks
Dagger +7(1D4+2) 19-20/x2
Dagger(thrown) +7(1D4+2) 19-20/X2 10Ft.
Head Butt +7(1D6+2) 20/x2
Gear
25GP
Leather Armour
Spell Component Pouch
5 daggers
Thieves Tools
3 Sets of Pipes
Holly and Mistletoe
5 sunrods
10 tindertwigs
Backpack
4 Day's trail Rations
Waterskin
50 feet of Silk Rope
Skills
Concentration +10
Open Lock +11
Move Silently +15
Hide +15
Spot +15
Listen +15
Perform(Pipes) +13
Knowledge(Nature) +8
Handle Animals +9
Disable Device +8
Specials
Low-light vision
DR 5/Cold Iron
Trapfinding
Evasion
Sneak Attack +2D6
Trap Sense +1
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Feats
Two Weapon Fighting
Weapon Finesse
Languages
Common
Sylvan
Elven
Spells per day
0 - 4
1 - 3
2 - 2
Spells
Level 0 - 1d4+1 rounds
Create Water -30 minutes
Detect poison - 5 Minutes
Know Direction - 1d4+1 rounds
Mending 6 hours
Level 1 - 1d6+1 rounds
Cure Light Wounds - 1D6+1 rounds
Magic Fang - 5 minutes
Produce Flames - 1D6+1 rounds
Level 2 - 1d6+1 rounds
Cat's Grace - 5 minutes
Fog Cloud - 1D6+1 rounds
Satyr
Level 3 druid/rogue
Chaotic Neutral
HP:32
AC: 21
Speed: 40
STR: 14 +2
DEX: 20 +5
CON: 18 +4
Int: 15 +2
Wis: 20 +5
Cha:16 +3
Fort:+8
Ref:+9
Will: +9
Panpipes
All creatures within 60 feet must make a will save versus DC14. If they fail they are effected by Charm, sleep, or fear, depending on what the Satyr wishes. Once they make the save, they cannot be affected by the same set of pipes for another 24-hours.
Attacks
Dagger +7(1D4+2) 19-20/x2
Dagger(thrown) +7(1D4+2) 19-20/X2 10Ft.
Head Butt +7(1D6+2) 20/x2
Gear
25GP
Leather Armour
Spell Component Pouch
5 daggers
Thieves Tools
3 Sets of Pipes
Holly and Mistletoe
5 sunrods
10 tindertwigs
Backpack
4 Day's trail Rations
Waterskin
50 feet of Silk Rope
Skills
Concentration +10
Open Lock +11
Move Silently +15
Hide +15
Spot +15
Listen +15
Perform(Pipes) +13
Knowledge(Nature) +8
Handle Animals +9
Disable Device +8
Specials
Low-light vision
DR 5/Cold Iron
Trapfinding
Evasion
Sneak Attack +2D6
Trap Sense +1
Nature Sense
Wild Empathy
Woodland Stride
Trackless Step
Feats
Two Weapon Fighting
Weapon Finesse
Languages
Common
Sylvan
Elven
Spells per day
0 - 4
1 - 3
2 - 2
Spells
Level 0 - 1d4+1 rounds
Create Water -30 minutes
Detect poison - 5 Minutes
Know Direction - 1d4+1 rounds
Mending 6 hours
Level 1 - 1d6+1 rounds
Cure Light Wounds - 1D6+1 rounds
Magic Fang - 5 minutes
Produce Flames - 1D6+1 rounds
Level 2 - 1d6+1 rounds
Cat's Grace - 5 minutes
Fog Cloud - 1D6+1 rounds