Post by Nightmare Zero on Feb 8, 2009 12:18:04 GMT -5
Mar-Zeil
Male Were-Tiger Elf
Wizard/ Cleric
Level: 2
Deity: Pelor
AC: 16 (+4 Dex, +2 Natural) / 21 (+7 Dex, +5 Natural, -1 Size)
HP: 22 / 26
Ini: 4 / 7
Speed: 30ft (40ft in Tiger form)
10/Silver DR
Str: 16 +3 / 28 +9
Dex: 18 +4 / 24 +7
Con: 17 +3 / 21 +5
Int: 18 +4
Wis: 20 +5
Cha: 17 +3
Fortitude: 6 (3 base 3 Con) / 8
Reflex: 4 (0 base 4 Dex) / 7
Will: 8 (3 base 5 Wis)
Base Attack Bonus: +1
Grapple : +4/+14 (+1 BAB, +3/+9 Str, +0/+4 Size)
Attacks
Longsword: +4 1d8 +3 19-20 x2
Claws: +9 1d8 +9 x2
Skills
Concentration* +8/+10[+12/+14] (5 Ranks, +3/+5 Con[+4 to cast spells in combat])
Craft*
Decipher Script*
Diplomacy*
Heal* +10 (5 Ranks, +5 Wis)
Hide +10/+9 (2 Ranks, +4/+7 Dex, +4 Racial [+8 in tall grass in tiger form, -4 Size])
Knowledge Arcana* +7 (3 Ranks, +4 Int)
Knowledge Religion* +7 (3 Ranks, +4 Int)
Move Silently +10/+13 (2 Ranks, +4/+7 Dex, +4 Racial)
Profession*
Spellcraft* +9 (5 Ranks, +4 Int)
* Means Class skills
Languages
Common
Elven
Draconic
Dwarven
Sylvan
Halfling
Feats
Scribe Scroll
Combat Casting
Gear
GP - 93
SP - 7
Backpack
Bedroll
10 candles
Scroll case
Ink vial
Inkpen
Spell component pouch
Spell Book (100 blank pages)
Spell Book (73 blank pages)
Silver Symbol of Pelor
2 Explorers Outfits
Cleric's Vestments
6 vials of holy water
Racial Traits
[All forms - Alternate form, tiger empathy, low-light vision, scent, +4 Skill bonus to Balance, Hide, and Move Silently]
[Tiger form - Pounce, improved grab, rake (1d8+4), damage reduction 10/silver, curse of lycanthropy, +4 skill check to Hide while in tall grass]
[Hybrid - curse of lycanthropy, damage reduction 10/silver]
Class Traits
Summon familiar (none)
Turn Undead (6/day, turn check 1d20 +3 Cha, 2d6 +2 (level) +3 Cha)
Domain Sun (Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.)
Domain Strength (You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.)
Spells
Domain Spells
Level 1 Enlarge Person <> Endure Elements
* Spells in Blue are Prepared Spells
Cleric Spells
0 Level
Detect Poison______(5 minutes)
Light_____________(1 hour)
Detect Magic_______(G)
Mending__________(6 hours)
1st Level
Inflict Light Wounds__(G)
Divine Favor________(5 minutes)
Summon Monster I___(G)
Cure light wounds___General
Detect evil _________General
Wizard Spells
0 Level
Acid splash__________General
Arcane mark_________General
Dancing lights________General
Daze_______________General
Detect poison________5 minutes
Disrupt undead_______General
Flare_______________General
Ghost sound_________General
Light_______________1 hour
Mage hand__________General
Mending____________6 hours
Message____________General
Open/Close__________5 minutes
Prestidigitation_______General
Ray of frost__________General
Read magic__________General
Resistance__________5 minutes
Touch of fatigue______General
1st Level
Magic missile__________General
Mage armor___________6 hours
Shield_______________30 minutes
Identify______________General
True strike____________5 minutes
Summon monster I_____General
Expeditious retreat_____30 minutes
Charm person_________1 hour
Protection from evil_____5 minutes
Male Were-Tiger Elf
Wizard/ Cleric
Level: 2
Deity: Pelor
AC: 16 (+4 Dex, +2 Natural) / 21 (+7 Dex, +5 Natural, -1 Size)
HP: 22 / 26
Ini: 4 / 7
Speed: 30ft (40ft in Tiger form)
10/Silver DR
Str: 16 +3 / 28 +9
Dex: 18 +4 / 24 +7
Con: 17 +3 / 21 +5
Int: 18 +4
Wis: 20 +5
Cha: 17 +3
Fortitude: 6 (3 base 3 Con) / 8
Reflex: 4 (0 base 4 Dex) / 7
Will: 8 (3 base 5 Wis)
Base Attack Bonus: +1
Grapple : +4/+14 (+1 BAB, +3/+9 Str, +0/+4 Size)
Attacks
Longsword: +4 1d8 +3 19-20 x2
Claws: +9 1d8 +9 x2
Skills
Concentration* +8/+10[+12/+14] (5 Ranks, +3/+5 Con[+4 to cast spells in combat])
Craft*
Decipher Script*
Diplomacy*
Heal* +10 (5 Ranks, +5 Wis)
Hide +10/+9 (2 Ranks, +4/+7 Dex, +4 Racial [+8 in tall grass in tiger form, -4 Size])
Knowledge Arcana* +7 (3 Ranks, +4 Int)
Knowledge Religion* +7 (3 Ranks, +4 Int)
Move Silently +10/+13 (2 Ranks, +4/+7 Dex, +4 Racial)
Profession*
Spellcraft* +9 (5 Ranks, +4 Int)
* Means Class skills
Languages
Common
Elven
Draconic
Dwarven
Sylvan
Halfling
Feats
Scribe Scroll
Combat Casting
Gear
GP - 93
SP - 7
Backpack
Bedroll
10 candles
Scroll case
Ink vial
Inkpen
Spell component pouch
Spell Book (100 blank pages)
Spell Book (73 blank pages)
Silver Symbol of Pelor
2 Explorers Outfits
Cleric's Vestments
6 vials of holy water
Racial Traits
[All forms - Alternate form, tiger empathy, low-light vision, scent, +4 Skill bonus to Balance, Hide, and Move Silently]
[Tiger form - Pounce, improved grab, rake (1d8+4), damage reduction 10/silver, curse of lycanthropy, +4 skill check to Hide while in tall grass]
[Hybrid - curse of lycanthropy, damage reduction 10/silver]
Class Traits
Summon familiar (none)
Turn Undead (6/day, turn check 1d20 +3 Cha, 2d6 +2 (level) +3 Cha)
Domain Sun (Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.)
Domain Strength (You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.)
Spells
Save DC (C/W) | Spell Level | Cleric Spells Per day | Wizard Spells Per day | Bonus Spells (Cleric/Wizard) | Rate of Recharge |
14/15 | 0 | 4 | 4 | n/a | 1d6+1 |
15/16 | 1st | 2 | 2 | 2/1 | 1d6+1 |
Domain Spells
Level 1 Enlarge Person <> Endure Elements
* Spells in Blue are Prepared Spells
Cleric Spells
0 Level
Detect Poison______(5 minutes)
Light_____________(1 hour)
Detect Magic_______(G)
Mending__________(6 hours)
1st Level
Inflict Light Wounds__(G)
Divine Favor________(5 minutes)
Summon Monster I___(G)
Cure light wounds___General
Detect evil _________General
Wizard Spells
0 Level
Acid splash__________General
Arcane mark_________General
Dancing lights________General
Daze_______________General
Detect poison________5 minutes
Disrupt undead_______General
Flare_______________General
Ghost sound_________General
Light_______________1 hour
Mage hand__________General
Mending____________6 hours
Message____________General
Open/Close__________5 minutes
Prestidigitation_______General
Ray of frost__________General
Read magic__________General
Resistance__________5 minutes
Touch of fatigue______General
1st Level
Magic missile__________General
Mage armor___________6 hours
Shield_______________30 minutes
Identify______________General
True strike____________5 minutes
Summon monster I_____General
Expeditious retreat_____30 minutes
Charm person_________1 hour
Protection from evil_____5 minutes