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Post by Sutton on Dec 5, 2008 5:03:15 GMT -5
Sir Charles d’Erethin Age: 23 years Height: 5’6” Weight: 137 pounds Hair Color: Reddish Brown Eye Color: Blue
Attributes[/u] Strength - 5 Agility - 5 Toughness - 5 Endurance - 5 Health - 4 Will Power - 6 Wits - 5 Mental Aptitude - 4 Social - 4 Perception - 4
Derived Attributes[/u] Reflex - 5 Aim - 4 Knockdown - 5 Knockout - 8 Move - 7
SAs Luck - 1 Drive (Ambition) – 2 Conscience (Honor) – 2 Faith - 1 Oath (Fealty to the Duke of Heldara) - 1
Gifts & Flaws Overconfident (Minor) Good Reputation (Minor)
Proficiencies Mass Weapon & Shield – 6 Dagger (2 Default from MW&S) – 3 Lance – 2
Skills Riding – 7 First Aid – 7 Hunting – 8 Heraldry – 7 Strategy – 8 Tactics – 9 Etiquette (Tourney) – 7 Etiquette (Court) – 6 Persuasion – 6 Ridicule – 8 Games – 7 Dancing – 8 Diplomacy – 9 Read/write – 7 Intrigue – 8 Law – 9 Sincerity – 7
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Post by Sutton on Dec 5, 2008 5:07:02 GMT -5
CP & Move Penalties[/b] Banded Heater Shield -.5 CP -1 move
Coat of Plates -1 CP (Only -.5 if Mounted -1 Move
Full Helm -1CP -.5 Move
Weapons Fine War Hammer 1 Handed, Short Reach Strike TN 5, ST+2 Pierce or ST+1 Blunt DTN 8, Wooden Haft Notes: For swung pierce attacks, roll on a swinging damage table to get the d6 zone, and then find a stabbing zone that approximates that result, and use it. IE: If I roll Upper Head on the swinging table, use an Upper Head hit result from a stabbing table to approximate a pierce hit on a swing. +1 Damage with both modes against all armor Free to turn about between rounds, 1 CP to do it during an exchange +1+X (X = Dam Level) shock on all hits The book neglected to include pricing of the war hammer (Which is a one handed hammer, with a pick on the opposite side), so I used a base price of 5 silvers, as that lay between the prices of the Light Mace (a weight on a stick, 3 silvers) and a Pole Hammer/Axe (the two handed version, essentially. 8 silvers), to account for the fact that it requires complex workmanship, like the Pole Axe, but only a smaller amount of metal, like the Mace. I then used the standard 5x pricing for fine weapons rule presented in TFOB (P. 120). If anyone has any alternative suggestions, please PM me. [/size]
Fine Rondel Dagger 1 Handed, Hand Reach Stab TN 5, ST Pierce DTN 8 (6 versus Light Weapons) Notes: +1 Damage against all armor[/size]
Banded Heater Shield Melee & Thrown DTN: 5 Ranged DTN: 7 AV: 6 Coverage: Shield Side Arm, Chest, Abs, Ribs, Pelvis & Thigh CP Penalty: -.5 Move Penalty -1 Notes: For favoring, covers: 2 Swing + Thrust pairs, one additional Swing or Thrust zone, all must be adjacent.[/size]
Heavy Lance 1 handed, Extremely Long Reach Thrust TN 8, ST+1 (Horses ST on charge) DTN 10 Quantity: 6 Notes: 25% chance per charge of breaking.[/size]
Armor: Full Suit of Banded Maille “Coat of Plates” CP Penalties -.5 CP Upper Body -.5 CP Lower Body Move Penalties -.5CP Upper Body -.5CP Lower Body Armor Values: Banded Maille Cut AV: 6 Pierce AV: 6 Bash AV: 5 Hard Armor Coverage: Torso, Arm, Thigh, Pelvis, Shin
Maille Cut AV: 5 Pierce AV: 5 Bash AV: 3 Coverage: Feet, Hands, Knees[/size]
Full Helm with Aventail CP Penalties -1CP Move Penalties -.5 Move Armor Values: Plate Cut AV: 6 Pierce AV: 5 Bash AV: 6 Hard Armor Coverage: Head & Face
Maille Cut AV: 5 Pierce AV: 5 Bash AV: 3 Coverage: Neck[/size]
Other Gear:[/u] Clothing 1 pair Court (Gentry) 4 pairs Day (Gentry)
Horses Destrier (A superb Warhorse) 2x Palfrey (General Purpose & Riding Horses)
Coinage 14 Gold Crowns 12 Silver Shillings 10 Copper Pennies
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