Post by Sutton on Jun 11, 2008 19:11:19 GMT -5
Post your characters for the playtest here.
I'll start.
2nd Lieutenant
Adam - 147
SPARTAN II
Attributes:
Strength: 6
Agility: 8
Toughness: 6
Endurance: 6
Health: 6
Willpower: 7
Wits: 9
Mental Aptitude: 8
Social: 6
Perception: 8
Derived Attributes:
Reflex: 8
Aim: 8
Knockdown: 6
Knockout: 9
Move: 10
Skills:
Fast Draw – 5
Rifle Drill – 5
Etiquette (UNSC & Covenant Society) – 7
Drive – 7
Battle – 5
Tactics (Land) – 5
Language (Covenant) – 7
Leadership – 5
Proficiencies:
Light Automatics – 10
Pistol – 4
Brawling – 4
Gear:
MJOLNIR VI Armor
8 Armor Value (4 versus advanced ranged weapons.)
35 Shield Rating
BR-55 Battle Rifle
Total preparation time: 0-7 seconds.
Unsling Rifle: 3 seconds; Chamber Round: 1 second. Remove Safety: 1 second; Bring to Hip 1 Second; Bring to Shoulder 2 Seconds.
Reload Time: 8-11 seconds
Eject Clip: 1 second; Recover Clip 3 seconds; Retrieve New Clip 4 seconds; Insert New Clip: 2 seconds; Chamber Round: 1 second.
2 MP dice to roll Reflex vs. Rifle Drill to reduce time by 1 second per two successes.
Refresh starts when weapon is pointed from hip or brought to shoulder, refresh decreases to 1/2Wit if scope is used
ATN: 5 (From Shoulder) 9 (From Hip)
Damage Rating: 9
Range: +1 per 35m, scope reduces effective range by ½ if used.
Ammo: 9.5mm rounds, 36-round clip.
Cycle: 6 rounds per second, Semi-automatic and Three-round Burst modes
Large-caliber rifles produce a lot of impact. Any hit to the chest or legs that would not normally cause a knockdown roll does at +2 dice.
The BR-55 contains a 2x optical scope, for usage in long ranged combat operations.
M6D Pistol
Total preparation time: 0-5 seconds.
Draw Pistol: 3 seconds; Chamber Round: 1 second; Remove Safety: 1 second
Reload Time: 6-10 seconds
Eject Clip: 1 second; Recover Clip 3 seconds; Retrieve New Clip 3 seconds; Insert New Clip: 2 seconds; Chamber Round: 1 second.
2 MP dice to roll Reflex vs. Fast Draw to reduce time by 1 second per two successes.
Refresh starts when weapon pointed. Refresh is equal to WT+1, or 1/2WT+1 with scope
ATN: 7
Damage Rating: 10
Range: +1 per 20m, scope reduces effective range by ½ if used.
Ammo: 12.7mm rounds, 12 per clip
Cycle: 2 rounds per second, semi-automatic
The 12.7mm round is quite powerful. Any hits to the torso or legs which would not normally cause a knockdown roll do so at +2 dice.
The M6D contains a 2x optical scope, for usage in long ranged combat operations.
I'll start.
2nd Lieutenant
Adam - 147
SPARTAN II
Attributes:
Strength: 6
Agility: 8
Toughness: 6
Endurance: 6
Health: 6
Willpower: 7
Wits: 9
Mental Aptitude: 8
Social: 6
Perception: 8
Derived Attributes:
Reflex: 8
Aim: 8
Knockdown: 6
Knockout: 9
Move: 10
Skills:
Fast Draw – 5
Rifle Drill – 5
Etiquette (UNSC & Covenant Society) – 7
Drive – 7
Battle – 5
Tactics (Land) – 5
Language (Covenant) – 7
Leadership – 5
Proficiencies:
Light Automatics – 10
Pistol – 4
Brawling – 4
Gear:
MJOLNIR VI Armor
8 Armor Value (4 versus advanced ranged weapons.)
35 Shield Rating
BR-55 Battle Rifle
Total preparation time: 0-7 seconds.
Unsling Rifle: 3 seconds; Chamber Round: 1 second. Remove Safety: 1 second; Bring to Hip 1 Second; Bring to Shoulder 2 Seconds.
Reload Time: 8-11 seconds
Eject Clip: 1 second; Recover Clip 3 seconds; Retrieve New Clip 4 seconds; Insert New Clip: 2 seconds; Chamber Round: 1 second.
2 MP dice to roll Reflex vs. Rifle Drill to reduce time by 1 second per two successes.
Refresh starts when weapon is pointed from hip or brought to shoulder, refresh decreases to 1/2Wit if scope is used
ATN: 5 (From Shoulder) 9 (From Hip)
Damage Rating: 9
Range: +1 per 35m, scope reduces effective range by ½ if used.
Ammo: 9.5mm rounds, 36-round clip.
Cycle: 6 rounds per second, Semi-automatic and Three-round Burst modes
Large-caliber rifles produce a lot of impact. Any hit to the chest or legs that would not normally cause a knockdown roll does at +2 dice.
The BR-55 contains a 2x optical scope, for usage in long ranged combat operations.
M6D Pistol
Total preparation time: 0-5 seconds.
Draw Pistol: 3 seconds; Chamber Round: 1 second; Remove Safety: 1 second
Reload Time: 6-10 seconds
Eject Clip: 1 second; Recover Clip 3 seconds; Retrieve New Clip 3 seconds; Insert New Clip: 2 seconds; Chamber Round: 1 second.
2 MP dice to roll Reflex vs. Fast Draw to reduce time by 1 second per two successes.
Refresh starts when weapon pointed. Refresh is equal to WT+1, or 1/2WT+1 with scope
ATN: 7
Damage Rating: 10
Range: +1 per 20m, scope reduces effective range by ½ if used.
Ammo: 12.7mm rounds, 12 per clip
Cycle: 2 rounds per second, semi-automatic
The 12.7mm round is quite powerful. Any hits to the torso or legs which would not normally cause a knockdown roll do so at +2 dice.
The M6D contains a 2x optical scope, for usage in long ranged combat operations.