|
Post by Sutton on Sept 22, 2009 18:58:21 GMT -5
The two wounded men are now even more wounded - the one who was in shock already has taken another round to the arm, and is now Unstable; the one who with the shotgun takes a pair of rounds to the leg and falls to the ground.
New gameplay mechanic - MORALE. When in combat, people accrue what are called "Threat Conditions" based on what's going on in the field. Let's look at the conditions these enemies are under -
1: There is a firefight going on. 2: People are shooting automatic weapons at them. 3: They've had incendiaries thrown at them. 4: One of them is On Fire! 5: Two of them are badly wounded! 6: Their leader is down (Well actually, he's running around while on fire, but...) 7: They were ambushed (Granted, it wasn't a very effective ambush, but...)
Now, this exceeds the Coolness Under Fire rating of these guys by 2; meaning they are taking -2 on all actions. As well, if you are wounded, you take additional conditions equal to the level of your highest wound (IE: If you have a Moderate wound, you take 2 conditions.). So, the poor guy with the shotgun is 5 conditions above his CUF! This happens to be the number of threat conditions needed for a guy to Break. He'll try to escape, or failing that, surrender or just plain freeze up, rather than continuing to fight.
Declared actions:
Shotgunner: Drop Shotgun (0 ticks), shout "Don't shoot! I surrender!" (4 ticks). Resolves on Tick 5. Burning Guy: Continue to run around while on fire and screaming incoherently. (5 ticks). Resolves on tick 4. The rest: Two AK attacks on Frank, One UZI burst on Bob. Uzi attack is Full Auto Aimed Fire (4 ticks); AK attacks are Full Auto Snapshots (6 ticks at this range). So, those resolve on tick 5 and tick 7.
|
|
|
Post by Sutton on Sept 23, 2009 20:00:45 GMT -5
Alright, modifiers for the Uzi shot -
-2 Morale -1 recoil penalty (4 + 4 for burst -1 for kneel 7; -6 MUS = 1 penalty) -2 visual penalty +3 Burst Fire bonus
Overall modifier; CDN -2 for a total of 4 target number .
Die result is an incredible 1;2 - for a total of 5 MOS (4-1=3; +2 for a higher succeeding die).
Rolling hit locations...
Two hits to the (exposed) upper chest One hit to the (covered) left thight One miss.
The rounds each have a damage and penetration of 9/x3 after MOS addition.
The cover has 3 armor, his torso has 1 armor from his Flak Jacket. This is multiplied by the penetration rating of x3 to get 9 and 3 damage removed, respectively. Bullet to the thigh is stopped, the two to the flak jacket each deal 6 for a total of 12 - a moderate wound. He makes his fitness check handily and remains in action, however. He'll take a -2 Skill Level penalty to all actions, though.
One of the men fires his sub-machine gun, and Bob is hit twice. The wind is knocked out of him, but the vest mostly stopped the bullets - it saved his life.
|
|
sgtkill
Expierienced
"*pulls out shotgun* I like to keep this*chic-chic* For close encounters."
Posts: 658
|
Post by sgtkill on Sept 23, 2009 20:43:07 GMT -5
Tick 6: Franky gets into full cover
Now A LOT happens on Tick 5, we shall start with Ben's rifle shot on guy #3 whos behind cover.
3d20L versus 7
1,2,15---> 8 MoS
1- 5 and 4, upper chest 2- 1, upper chest 3- 3, 4 and 4, Center Chest
Now for Bob's shot at guy #2 behind cover.
2d20H versus 8
4,5------> 3 MoS
1- 5 and 2, left knee 2- 4, miss 3- 3, 4 and 3, center chest 4- 1, Left Knee 5- 3, 2 and 3, Upper chest
Lastly, John's shot at guy #1 behind cover.
2d20L versus 8
16,5------> 3 MoS
1- 1 and 4, head/neck 2- 5, miss 3- 6, miss 4- 2, head/neck 5- 1, head/neck
John is running over to preform first aid on Bob, resolve Tick . Franky and Bob are staying put and Ben is shooting guy #2 to finish him off, snap single shot, finish Tick 1.
|
|
|
Post by Sutton on Sept 23, 2009 21:02:17 GMT -5
Simultaenously, the two AK bursts at Frank occur - however, he's just ducked out of sight. After discussion, we elected to use the Automatic Fire and Area Targets[/b] rule here. I'll spare you the maths, but basically they both missed. Badly.
As for the good guy's fire - one man takes three bullets to the braincase, another two to the vitals. Both are down for the count. The last is moderately wounded, with the rest being stopped by cover.
The one survivor is declaring a run move the hell away. Resolves on tick 0, and is plotted in such a way as to put him out of LOS by the end.[/u]
The gunfire is deafening as some 20+ rounds are fired in the space of perhaps a second. Two men are hit, and the lone survivor of the attackers who hasn't surrendered turns to run.
|
|
|
Post by Sutton on Sept 24, 2009 1:56:41 GMT -5
Frank was still trying to process what had happened in the last few hours. It all seemed so... He'd lost hope of waking up back at the camp in a cold sweat at this point, but if he did right now he would certainly prefer that.
It had all started with Ben calling them to the ruins of the city - He'd been in a fight, killed two people and needed us to help him when their friend's showed up. Frank didn't like that sort of thing, but Ben had bailed him out of bad situations more than once in the past, so he could hardly say no just because he was feeling squeamish.
They'd set an ambush, and mowed down the poor bastards when they came in. But that was when things got worse - Ben had gone off to chase one who got away, and he was helping John patch up one of the survivors of the enemy group. He'd taken Frank aside, and told him that the guy was screwed. That he didn't have the type of supplies to deal with the injuries, and that there was nothing he could do. Frank had made an offhand remark about how it'd probably be kindest to just shoot the guy a few more times, save him the trouble of dying slowly.
But that asshole had other ideas. He threw a pipe-bomb at Frank and John. Frank dived to cover - but John, he must have just froze up. Frank had been friends with John for years, and in an instant... gone. The bastard died in the blast, though that certainly didn't stop Frank from emptying a magazine into his face.
When Ben came back, he was furious. Frank could tell Ben blamed him. After all, he was there, and he should have done something. Should have pushed him out of the way, should have tackled him to the ground, something. Things were said that couldn't be taken back, bridges were burnt, and...
Well, now Frank was alone with just his handgun and the supplies he had in his backpack. All alone. But still... he'd survived before - maybe he could work this way out of this mess. He resolved to focus on that. There'd be time to feel sorry for himself when he had a roof over his head.
At this point, I'm going to hijack the example a bit to show some of the other aspects of the 2013 system beyond just gun battles and whatnot. Actual content will follow in later posts.
|
|
|
Post by Sutton on Sept 24, 2009 3:26:51 GMT -5
Survival Essentials, Part One: Procuring Shelter, and Water
Frank picked through his pack, checking to see exactly what he had to his name.
Not good. I can stretch these rations for a few days, if I'm careful, but all I've got is about a liter of water. That won't work too well, will it? I guess first priority is a source of water, then.
Finding safe supplies of food and water can be the difference between life and death in the post-apocalyptic world. Let's start with water.
Water
This one isn't too bad. With an hour of searching, and a Fieldcraft check (At +3; but with a negative situational modifier in your terrain. Finding an oasis in the desert will need a good bit of luck.), you can find a natural source of water (A spring, a babbling brook, a river, what have you) that will usually provide enough water to be sufficient for survival. That being said, you won't be the only one who needs to get water (People need at least two and a half liters of the stuff every day, or more in harsher climates / if they do a lot of hard work that day), so keep on the lookout for trouble when searching. As well, precautions should be taken to safeguard against disease (Having to cancel a whole operation because half the squad has Dysentery is just embarrassing, after all.) - If you have access to a fire, boil it. If you have access to water filtration gear, use it. Et cetera.
Complete lack of water will prove fatal within 3 days.
Frank sat by the edge of the stream, and refilled his now-empty canteen. That was one problem down, without too much trouble. Maybe he'll even be able to catch some fish. He wished he had learned to fish (or hunt) before the war. That would have been smart. But, still he had enough food for now - finding a safe place to spend the night was higher on the list of priorities, he decided.
Shelter
Shelter, while not as immediately urgent as food or water, can have a decided effect on your character's safety. Living conditions impact rate of recovery from injuries, as well as resistance to infection and illness. Plus, who wants to live in a muddy hole in the ground?
Shelter is divided into four basic categories: None, Minimal, Adequate, and Complete.
None: Well, there's a tree over your head. Maybe. And you've got a blanket of leaves to keep you warm. Plus, there's even some rocks or roots to rest your head on!
Minimal: A tent. The back of your van. Under a cliff overhang.
Adequate: A roof and four walls. A fire when it's cold, and maybe even a nice breeze when it's too hot. Some "sanitary facilities" downwind of the place. Most abandoned pre-collapse buildings fall into this category.
Complete: Climate control and indoor plumbing. What most characters were used to for the majority of their lives.
Now, there are two ways to find shelter, depending on one's location.
In the wilderness, one hour and a Fieldcraft (AWA) check will find Minimal shelter with success, or adequate shelter with 10 or more measure of success.
In an urban area, one hour and a Streetcraft (AWA, TN+5) check will find Minimal shelter with success, or adequate shelter with 5 or more measure of success.
Additionally, one could create their own Shelter using the Construction rules and a lot of supplies/ man-hours (this is basically the only way you'll see Complete shelter again); but that's a bit outside the scope of this particular post.
Frank looked outside the cave at the pouring rain. He was certainly grateful that he'd found this place before the storm started up. He set to starting a fire, and within a few minutes had a small fire going. This day was starting to turn is way, it appeared. Then, as if fate was angry at his success, a gust of wind blew in, and out went the fire. He sighed and set to rebuilding it.
|
|