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Post by penguin person on Feb 15, 2009 20:08:22 GMT -5
i fire my panther at the leader 6 hits order roto to fire flashbang 2 hits order other roto to shoot sniper 2 hits then order to lynx to pop up and unleash hell 4 hits
66962
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Post by Nightmare Zero on Feb 16, 2009 0:12:27 GMT -5
The opposed tests are as follows:
DTL 2 hits to dodge, 4 nets hits, 3 hits on Damage resistance test DTL takes 11P damage
R1 fires Flashbang grenade, Scatter 5 meters - 8 meters, 6S at beginning of next combat round
R2 fires on DT6, 2 hits to dodge, R2 misses R2 fires again 1 hit to dodge, 1 net, 7 hits on Damage Resistance test, DT6 takes 2S damage
Lynx fires on DT6 as well, Full auto- narrow, 1 hit to dodge, 3 net, 5 hits on Damage Resistance test, DT6 takes 16P damage and dies
Before the smoke from the bombs clear, the air is filled with the sound of gunfire. Jeffy, from his vantage point lets off a loud BOOM with his assault cannon and hit the Leader in his shoulder, knocking him down in the process. At the same time an almost unheard gun fires two rounds at the Delta Team member behind the Leader, the first round misses but the other round strikes his chest but fails to penetrate his armor. On the other side of the street, a Roto fires a grenade into the middle of the remaining Delta Team. Finally, a heavily armored Steal Lynx moves out of the cars and opens fires on full auto at the point man of DT, the gun blasts cuts into his chest and blood blossoms from his wounds as he falls to the ground.
Good job, now I need an Initiative rolls. For recap, to determine Ini, you roll your Ini score and and the hits to the total. Example: Ini 8 + 3 hits = 11 Ini DT2 9 DT3 8 DTL 5
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Post by penguin person on Feb 16, 2009 6:52:05 GMT -5
1 hit of ini
initiative of 3
dam i go last
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Post by penguin person on Feb 16, 2009 7:05:47 GMT -5
1 hit of ini
initiative of 3
dam i go last
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Post by Nightmare Zero on Feb 16, 2009 8:36:13 GMT -5
No, you didn't. Initiative is your Reaction PLUS your Intuition so your base INI is 6 not 2.
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Post by penguin person on Feb 16, 2009 8:44:04 GMT -5
oh
8=6+2
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Post by Nightmare Zero on Feb 16, 2009 17:13:03 GMT -5
The order of the fight will be DT2, Jeffy, DT3, and last DTL. All of Jeffy's drones act on his round.
The member of Delta team who was the furthest back, takes aim at the Steal Lynx and lets loose a volley of fire from his LMG.
DT2's attack roll 7 dice (4 Heavy Gun +4 Reaction -1 Wound) scored 2 hits. Long Narrow burst. Roll 3 dice (Pilot) to dodge
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Post by penguin person on Feb 17, 2009 20:21:25 GMT -5
1 dodge hit
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Post by Nightmare Zero on Feb 17, 2009 21:48:23 GMT -5
Battle concluded on MSN Messenger. The attack bounces off the hardened armor of the Lynx, but he fires another narrow burst. 3 hits, 1 hit to dodge, 2 net hits, DV goes up to 8, 5 hits to resist damage, Lynx takes 3 damage. The gunfire strikes the Lynx, but this time it cuts into a chink in the armor and a small amount of smoke wafts through the crack. Immediately afterwords the flash bang goes off, and the concussion disorientates the remaining members of Delta Team. All DT members take 2 more Stun except the leader. After the explosion, Jeffy fires another round into the leaders chest, the result blows a fist sized hole through the leaders heart. 4 hits on attack, 0 to dodge (normal 4 - 4 wound) 4 net, DTL takes 14P. The Steel Lynx fires on the closest target with a tight full auto blast from its shotgun and turns its target into minced meat. 3 hits, narrow full auto, 1 hit to dodge, 2 net, 6 hits to resist, DT3 takes 14 Damage and dies. The roto with the grenade launcher fires a high explosive grenade at the last one standing. The grenade lands at his feet and detonates on impact but he only gets chewed up and knocked back. 4 hits, 5 on scatter direction, 13 on Scatter distance, scatter 0 meters DV 10.
To understand what is going on, thrown weapons have different rules than guns. First you determine Scatter, the direction the item's aim or bounce moves towards, to do that you roll 1d6 and compare a chart that chart is
###1### #6###2# ####### #5###3# ###4###
So if you roll a 4 then the weapon may bounce back at you.
Then you roll a distance to determine the distance your off by, for grenade launchers it is 3D6 Meters - 4 meters per hit.
DT3 takes 8 damage.
The last roto fires with it's sniper rifle and lands a hit on to the last member of Delta Team head, he then crumples to the ground dead. 3 hits, 0 dodge, 3 hits to resist damage, take 8 damage and dies.
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Post by Nightmare Zero on Feb 17, 2009 21:51:24 GMT -5
The field colapeses leaving Jeffy standing in the middle of the Arena. The announcer comes on and says, "Congratulations to our newest Arena Warrior! You may leave the Arena and claim your prize!"
Jeffy gets 2 Karma and 25 Gp.
Edit: Gp reward increased.
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Post by penguin person on Feb 17, 2009 21:58:25 GMT -5
sweet
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